Stellaris war exhaustion. Seems rather arbitrary and the graphics are suggestive of the EUIV war score, oh well thanks for info. Stellaris war exhaustion

 
 Seems rather arbitrary and the graphics are suggestive of the EUIV war score, oh well thanks for infoStellaris war exhaustion  when you can occupy everything but still lose

I'm Stuck in a Never-ending War (That Has Effectively Been Won for Decades) Howdy, r/stellaris. If on defense you can setup defenses so that you can force it higher over time so the opposition must white peace. zandadoum • 7 mo. Also the fact that claims and capitol dont have very much weight in comparison. My combined 12k marauder fleets destroyed multiple 4-6k fleets that the federation kept sending over the course of the war, yet my war exhaustion went up much faster than theirs. Enforce a status quo. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. . Attrition is a timer, the rest of the exhaustion is consequence of the war events. The problem is that you usually do not. You kill 50 of the corvettes, but they kill 3 of your battleships and force the rest to flee via emergency ftl. Force peace and then return to your empire by typing. Ending a War. You can consider warscore as the new "acceptance", they can have 100% war exhaustion and you can be no where closer to "winning" the war than when you started. So small colony worlds that are cleansed get you a few percent war exhaustion, cleansing their established worlds would get you 8-12%, and cracking a planet will get you 16-25% if you go for something juicy. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. Lol, bruh, let's just make the AI play Stellaris, no Human input. Stellaris. -----This mod is an attempt to 'fix' the War Exhaustion System. Wars in Stellaris are not designed to be decisive until the late game, and War Exhaustion, and by extension Forced White Peace, is the key mechanic of that balance. Starting a war is frustrating because you often aren't allowed for various reasons, which is understandable but even when it's just a policy change away, you still can't do it until you change the policy. War exhaustion makes no sense. Peace was never an option. View community ranking In the Top 1% of largest communities on Reddit. This creates objectives for the war, and your opponent creates objectives on you. There's a tradition in Unyielding that also grants . Also the fact that claims and capitol dont have very much weight in comparison. War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. More confusingly, my enemy has zero war exhaustion from all these battles he has lost. 2. 100% exhaustion means that side is liable to be forced to a status quo if the other side wishes to, anytime after 2. this is beyond stupid. It doesn't FORCE you to however. Steps to reproduce the issue. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. Jump to latest Follow Reply. So just recruit a shitload of armies. Gestalt Consciousness gives you a cool -20% to War Exhaustion. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of. Stellaris. I do not remember a time where the AI refuses a status quo if they have 100% exhaustion. When you can occupy an ENTIRE damn empire, but not the planets, and somehow not push the score high enough to force subjigation, then because his fleet comes back and you lose a couple ships in the. It will make them accept any status quo peace you offer (in wich you would get the terriotries you have claims on AND occupy militarily, so often a white peace is a way better option to end a war then going. 1 Sort by: Open comment sort options l_x_fx • 1 yr. No one wants to keep fighting forever. War exhaustipn is just a timer, it doesn't mean that you are winning or losing. However, bear in mind that Fanatic Purifiers are considered enemies to the entire galaxy, so any territory you occupy will stay yours even if you go for the white peace option, so you can significantly weaken them even if you're forced to end the war early. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. I find the war exhaustion system to be flawed. • 5 yr. From what I understand, someone having 100% war exhaustion allows you to force a status quo peace on them. There is no actual war exhaustion in the game. I'm guessing the Allied AI wants to Demand Surrender. Defend or attack with fully customizable war fleets, where adaptation is the key to victory. The current stellaris war exhaustion mechanic is a terribly awful mechanic and is probably one of the least fun aspects of the game. Yes, Stellaris's War Exhaustion works nothing like PDX's other games. Novaseerblyat • Machine Intelligence • 6 mo. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Yes, i understand what defensive troops is a limited because of how many citadels and precinct houses defender have. It should be a scaling modifier like in EU4. The amount of war exhaustion gained when receiving said actions can be reduced by certain technologies, civics or by taking the crisis ascension perk and leveling crisis level. Are the AI empires not forced into surrendering after 2 years at 100% War Exhaustion? No. To be fair, bubbles is indeed precious, and I deserve death for letting them die. The war exhaustion is also influenced by attacker/defender, defenders gain it a lot slower. Overlord and Cepheus 3. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This stupid mechanic has made war intolerable for me This is the opposite of true. 7. Win your war goals and battles and exhaustion doesn't matter. If you have 100 fleet cap you get. Today's guide covers warfare, particularly the offensive kind, although good defense is also very important. Towards the late game, AI that is fairly equal to each other can be locked in. 02 in my games, its solved. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. ; About Stellaris Wiki; Mobile viewThe warexhaustion command in Stellaris is used to increase the war exhaustion level of all active wars of a certain empire. Thread starter DoctorAllanGrey; Start date Apr 16, 2019;. < >Stellaris: Bug Reports. 5 war exhaustion. Find out the factors that affect war exhaustion, the. I guess my determined exterminators are very weak willed because I fought a war for barely a year and its forced to end because of "war exhaustion". So ship losses are worth less due to the increased total fleet one side has. Heres the thing about war exhaustion though - it doesnt just represent the populations support of the war but also the logistical strain that comes from waging a war for an extended period of time. It's because it's you and one other empire versus 5 (or more) empires. I'm rolling over an enemy, taking systems, took a planet but our War Score is exactly the same. The war exhaustion system in stellaris is quite different. that sounds like a bug, because normally if both hit the 100 % mark, the war ends. 30: 1. O. In particular, I seem to gain more exhaustion for comparable (or even lesser!) losses in ground combat; at least once I know I had more (and better) armies going into a war, suffered numerically lesser losses and gained more war exhaustion for the battle. Otherwise war is always a great investment, and the gamble/pay off ratio is too obvious. War exhaustion has a base tick rate, but is further increased by ships and troops killed in battle. Not a 1-1 use of it, but a reflection of too many wars fought at once. the other attacking enemy was on like 100% war exhaustion. for that matter can't force your enemy to surrender if they have a negative surrender acceptance even if they have 100% war exhaustion, so it is very likely that the 3rd party blocked. You can declare victory once a Wargoal has been met. Not exactly a cheat but if you had an overwhelming economy, you get lower war exhaustion. Yes, war exhaustion is terrible. 2. The problem is that you usually do not. Yes, previously 100% exhaustion would stop influence production, but as soon as both sides reached 100% it was automatic status quo. I consistently won battles in my territory with far fewer losses, but I gain more war exhaustion because. I just don't get it. War Exhaustion is not only incredibly stupid. My own war exhaustion went up to. I screamed. Otherwise you could just declare Containment war, exhaust them, and when they surrender instantly anex everything. Actually, let me be perfectly blunt: most players hate it. War exhaustion has to be the least understood mechanic in Stellaris. Occupation is similarly based off all participants. There are also various ways (mostly techs) that decrease the amount of war exhaustion you get, so if the enemy has -50% war exhaustion gain or something, you're going to have trouble getting them to admit defeat even if you're winning by a landslide. In this example, Aztec's country tag (AZT) is specified, so 5 war exhaustion would be added to Aztec. ago. No acceptance is the same (function wise) in both games. This means that territories etc will all be reversed back to their pre-war status. Click across to the war demands tab, click on the war demands you want met for their surrender and send the offer. There shouldn't be a system promoting equality of outcome in war. Merely starting the chain grants the AI extremely powerful total war casus belli which they can use to their heart's content, and then, with threat level II, they gain the -75% war exhaustion gain modifier. In-war war exhaustion has been scaled down by a factor of 5. I think it makes more sense in CK2 because there’s really no such thing as Total War, and you’ve also got the vassal mechanics. 0. This Mod Adds Accurate War Exhaustion to the Stellaris Game. Interestingly, I just finished a Space Race Victory in Civ 3 as a prelude to another Stellaris playthrough. So I’ve been getting my shit absolutely rocked by enemy factions during war and I can’t understand how to stop this from happening. Yes, i understand what i have so much exhaustion because i lost attacking troops and defenders lost only planetary defencive armies. The problem is that the gains are too high from certain things and it doesn't really care. 100% copied and pasted from the stellaris wiki, War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. Your starting empire ID is always 0, so this would cause empire with ID 9 to declare war on your empire. Militarism should give war exhaustion bonus, not fire rate. You can't stop it, only slow it down by having war exhaustion reduction techs. Description. View community ranking In the Top 1% of largest communities on Reddit. This thread is archived. Just don't loose battles. If you reach 100% war exhaustion, the enemy can force a Status Quo peace, which will end the war early for you (but you will keep whatever you took that you also have a claim on). One big issue I find though is that if you try claiming systems and going to war the old fashion way, the moment the war ends the opponent is immediately subjugated by another empire. AI won't end the war. Just because. at first I didn't realize I was at war with them. War against ally rebels cannot end despite 100% War Exhaustion [3. War exhaustion refers to the toll of war on an. Both sides have 56% War Exhaustion. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. The idea was: bombard them a lot before invading, even if there is no defensive force, even to the point of utter destruction. If you want an enemy to surrender, you need to get your War Score up to a certain number (which is determined by the kind of war you're waging, the number of. edit2: I know games that give war exhaustion penalties (morality, political and others. War Conclusion. If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know. Gestalt Consciousness gives you a cool -20% to War Exhaustion. Sometimes the WG/WA system in stellaris baffles me. Also also, if your ally controls the starbase, you are. They generate more war exhaustion for the user than any other fleet of equivalent size because losing 1 ship generates X amount of exhaustion, regardless of its size or cost. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. Only the side that is actually winning the war should get new territory. It's just a measure of how much longer you can keep fighting, not off who's winning. So losing a battleship hurts more than losing a corvette. Once it hits 100% War Exhaustion, there's no reason for it to -not- throw hundreds of ships away in an effort to blow up one or two corvettes. Your fleet cap is really low, their cap is probably at least 4 times yours at a minimum. Once a war is raging, there's not really anything you can do to shore up your economy enough to make a difference. I was on the defense. Just don't. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. This mod removes the ability to force white peace from the game. In a humiliation war (unlike claiming territory war types) you have a set -50 modifier to be forced to surrender (same as the AI). I think that's the solution. As the title says, I'm stuck in a war that has been over for a long time. It favors the defender as a way to help ward off early aggression and give newer players the ability regroup. The empire should then get events from this situation. War Score is the victory condition - what you need to do to actually win the war. Strategy video game. How much war exhaustion I get will decide if I win the coming war or not. im pretty sure 100% war attrition only forces status quos. Reply. • 5 yr. It is inevitable that any war you are in will one day conclude. . Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. It's a clock counting down to a Status. The war exhaustion is gained based on the cumulative losses sustained on a percentage basis. I'm not saying it's flawless, but once you wrap your head around it it's perfectly. Not because the players 'decided' they wanted to. They failed every attack. If the game says you are demanding unoccupied planets or systems, it is correct in that regard. Anyways I love Stellaris as it is, but those improvements would be amazing. The local FE even went to war against those idiots but eventually gave up due to war exhaustion. Honestly stellaris should just import eu4's war exhaustion, stability and war score system (but. War Against Federation. • 2 yr. We're making changes to the War Exhaustion following your feedback. I understand how it works, generally, that losing territory and battles increases your war exhaustion. Ethiopia's country tag is ETH. i joined a war as a third party and attacked them. If you have good defenses including FTL blocking fortress worlds, their doomstack will hit a brick wall until they can bring enough troops to. War exhaustion is only how close your nation is close to calling it quits. When you hit 100%, they can immediately. 0 unless otherwise noted. Learn how to end wars in Stellaris, a strategy game where you can declare war with other empires and conquer their systems. Gestalts that take the crisis ascension perk take no war exhaustion from attrition, ship, or (I think) army losses. Reply Erindel • Additional comment actions. War exhaustion [edit source] War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. Poorly designed system either way. The war exhaustion system isn’t a bad idea, but it shouldn’t be the thing that determines who wins or loses a war, it should determine if the other side is willing to negotiate or not. The above cheat would add 5 war exhaustion to your current country. Make it so Militarists incur a smaller happiness penalty. THEN three more empires declare war on the guy (because he has no fleet and his economy is in the toilet since all of his planets are occupied). There are no other mechanisms tied to it. Adds the given war exhaustion for all of an empire’s active wars [amount] window: Opens a GUI window elementJeesasaurusrex has given a good, comprehensive explanation. This page was last edited on 18 April 2021, at 10:32. You took casualties, and the war exhaustion represents the common people's dissatisfaction with the war. )Planets in stellaris I think fulfil all the conditions to surrender. When going to war, you need a reason. I've seen people wondering why they suffer how the war exhaustion they suffer from battles and I've found the formula the game uses to determine it: 2 x (Naval Capacity Lost / Total Naval Capacity). The enemy lost more. Losing 10 corvettes is the same as losing 10 battleships, as far as exhaustion is. Yet they still dont think of surrendering. Warfare in Stellaris can only end in one of three ways. So, playing with a few other guys, we are in a federation. . This is due to war exhaustion in Stellaris being hard capped at 100. Nothing I…THIS IS AN OUTDATED GUIDE!! 2023 Version Here: is a massive game and understanding how to play it can be one huge chall. I click the "Impose Ideology" anyways because I am 10 seconds before losing the war because of. It can also be viewed in the war screen on the left or right side of the screen. I'm winning every battle, usually easily, and yet our respective war fatigue is climbing pretty much equally. War for War. This is a bad combination. Losing 7 titans will hurt exhaustion a lot more than losing corvettes. War Exhaustion is just a clock. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to refuse the request. Context: Noob player controlling a Modded Megacorp gets into a 20 year long war against a Hive Mind using the End Threat justification. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. 1. Install Accurate War Exhaustion Mod via Steam. War Exhaustion needed an overhaul as soon as they implemented it At least we no longer auto-peace instantly that was the worst. Mar 3, 2018. #1. Even a hive mind or robot empire is going to find that logistics are going to eventually cripple the war effort. AI federation declared ideological war on my ally, we chose claims as our goal. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. Either way, war exhaustion represents the people of your empire having had enough of the war. Militarists gain it a lot slower. But I think most of all, war exhaustion isn't actually that big of a deal for the player, and I don't think it's worth worrying too much about it. However I saw no way to change my war goals. Stellaris is kind of simplified compared to other titles in war score. And if both parties reach 100% War Exhaustion, then a status quo peace will be forced once a certain time (I. May 19, 2020; Add bookmarkThere is a difference between war exhaustion and occupation score. Stellaris is a huge space exploration playground,. ulmonster •. If you destroy their main fleet, that counts for a lot. I'm not saying it's flawless, but once you wrap your head around it it's perfectly. Use a race with modifiers to war exhaustion. It seems stellaris is just screwing me because Stellaris. 7; 6; Reactions: Reply. I have been in a couple wars at the same time and when Im attacked by one empire it only bumps up my war exhaustion for that war while the other one remains unchanged. Not a 1-1 use of it, but a reflection of too many wars fought at once. You're confusing two different mechanics: 1) How AI's deciding - will he stay in war or will surrender. War Exhaustion is terrible. Each casus belli grants access to at least one type of wargoal, which represents the purpose of the war. War Exhaustion is just a clock. Agamemnic. Stellaris: Bug Reports. Imperial- 80% of your population must join "stop-the-war-movement" for you to white peace. The way stellaris war exhaustion works is "Our arbitrary meter was crossed , now you need to sue for unconditional surrender. . ago. Historically and objectively, militarism not necessarily mean better troops. War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on one side in a war. Cato, they are not the same in Stellaris either. War score is how badly you beat them, war exhaustion is their will to keep fighting. The problem was I couldn't make status quo. I could lost a hundred ship more than my enemy and get their war exhaustion to above 40% while keeping mine below 10%. See all Commands Command Generator The other side lost more ships, lost lots of armies occupied no territory but I had higher War Exhaustion. Biggest impact is always fleetcombat. But yeah, also Exhaustion gain should probably be adjusted. Currently playing Stellaris. Yet, Stellaris decided that they get almost no war exhaustion and I can't conquer the few systems I'm trying to. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. I stood up, nearly falling over from exhaustion, and limped over to the kitchen like a wounded soldier. So now the enemy has some of my land and I have some of theirs and there is nothing I can do. Best workaround I know of is to pause the game, open the console ["~"], and type "play 01", "play 02", "play 03" and so on until you are in control of your ally's empire, or the enemy empire. . Claims change hands as normal in EVERY type of war. First thing to note is that if the AI has less than 100% war exhaustion and hasn't yet achieved all its war goals, it will continue to fight on regardless of any other circumstances. Perpetual wars have existed in stellaris before and they mostly sucked. In this case, they possibly lost a buncha small ships like corvettes, while you lost a bunch of battleships. So they will tell the population the war needs to end, or that you are planning a coup. War For War. War exhaustion from losses is based on command points lost compared to command point limit. This is the problem with the war. tl;dr: for a machine empire (exterminator) with no diplomatic options and not even claims, war exhaustion is not a 'fair' featureNow, if you become the crisis, on lvl 2, you gain the Relentless perk, that reduces war score by whoping 75%. Updated for 2. Consequences would be massive strain on the economy for maintenance, upkeep, there would be boredom and defection running rampant amongst troops with nothing to do. One can dream: maybe a XCOM like sub game, I know it’s a lot to ask. Once I realized I claimed some of their systems and took them. Easiest fix is probably a massive buff to defensive structures, changes to make combat more swingy, and changes to land invasions (and the long-term consequences thereof). N. It's also influenced by ethics. ago. 100% War Exhaustion just means that who ever reaches this state, has to accept a status quo peace. War Exhaustion and War Score are two very different things. War Exhaustion isn't a measure of who is winning. When engaged in warfare, different actions and outcomes influence how quickly an empire becomes exhausted. 5% per pop neutron swept/pacified, 1% for every size of the colony cracked. Politically a war in which 'nothing happens' may be seen by opposition factions as a political move for your faction to cling to power, gain emergency powers and so on. When it reaches 100% you can be forced into a 'status quo' after 24 months. You will not automatically end the war at 100%, but if the other side sues for peace you must accept. War Exhaustion is a very controversial mechanic in Stellaris. Yeah, I've noticed there are places where war exhaustion seems off no matter what I do. It does weird things, and causes outcomes that are weird. War Exhaustion. This is ridiculous. This kinda needs a fix in which war-exhaustion from other wars should be counted INTO other wars as well. There are 3 Federations: "Our Republic" - The Federation I created "Interstellar Accord" - The Federation I'm at war withNo Forced Peace from War Exhaustion (Updated Version in Description) Subscribe. Wars in Stellaris are typically determined before they start. This means that if you lost 10 out 100 naval capacity worth of ships and the AI lost 20 out of 200 naval capacity, then you both would gain the same war exhaustion, not accounting for other multipliers. 1% reduction. So, I've declared war on a neighbor hoping to impose my ideology and thus get a new member of the federation I've built. Go for tech that lowers war exhaustion. Stellaris doesn't need war exhaustion to be 100 to enforce the demand for surrenderunlike other Paradox's games. Spiritualist vs. With this mod, the war exhaustion calculation has been rebalanced to give much more emphasis to occupation of planets, starbases and systems and far less emphasis on combat unit loss. It even had revanchism when you lost territory. To be exact, they are forced to ACCEPT a status quo. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. If you kill their ships, their people become demoralized and their war exhaustion increases, though for every ship they kill or every system or yours they take, your war exhaustion increases. I thought they fixed it like a month ago? But I still see people mention the same old problems that persisted before. When the timer hits 100% for one side, the opponent can force a status quo peace. Jul 16, 2021. They give you +0,25 influence if you accept and then gets -80% to research cost. Stellaris is a huge space exploration playground,. I just finished a game of unmodded Stellaris and war exhaustion never forced me to end any wars early. . You aren't forced to end the war until your own War Exhaustion hits 100%. #3. Both sides are maxed out on War Exhaustion and I'll be forced to Status Quo in a few months. It's also influenced by ethics. Examples. The attrition system basically puts a timer on all wars. War exhaustion should be an empire modifier rather than a war score knockoff. I've clicked on every system and confirmed this is the case. See more100% copied and pasted from the stellaris wiki, War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on. 11. Thats surprising given the design goal was specifically made to account for this. I have all of their systems occupied. No one wants to keep fighting forever. Doctor-Autistic. So war exhaustion increases. You took casualties, and the war exhaustion represents the common people's dissatisfaction with the war. To be fair, bubbles is indeed precious, and I deserve death for letting them die. My war exhaustion is at like 13% for both sides. What RAR said. ago I think when war exhaustion happens, it should not. You don't get WE from bombarding enemy planets, its likely just attrition, however having your. Cato, they are not the same in Stellaris either. #6. -Remove war exhaustion system and replace it with an occupied planets stability level, and an army capacity (Similar to fleet capacity), and a war goal completion meter, (for how likely it is you will achieve your war goal, affects surrender and other aspects, similar to the old system but without failing because of exhaustion)It seems stellaris is just screwing me because Stellaris. - War in Heaven, war exhaustion ticks up much more slowly - Devastation also damages defensive army. The most desired outcome for an attacker, of course, is victory. The most desired outcome for an attacker, of course, is victory. First of all get the crisis empire id (go to console -> type debugtooltip -> hover mouse over crisis empire -> get the id) Then type surrender <crisis empire id> (for eg: if the empire id is 5, type surrender 5) You will get war id's for all the war that empire is fighting. War exhaustion really only exists to keep wars from dragging on forever. I find the war exhaustion system to be flawed. War Exhaustion has no effect at all outside being a counter until your opponent can force Status Quo peace, so disabling than option effectively removes the entire system. He will still win at 100 tho since surrender is -25 and there's 70 to go. The rate of increase is modified by a variety of factors including techs and ethics. Stellaris mechanics could be summed up with one sentence - "sounds good, doesn't work". This is a sort of diplomatic deal to end hostilities. But ok fine. So basically if you customize your empire to be a military powerhouse with tons of naval capacity, war exhaustion from battles wont affect you that much, which kind of make. However, despite claiming multiple systems and capturing a few worlds I find that MY war exhaustion is going up rather fast, Apparently, losing a few high tier armies in the ground wars means that it causes my war. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. I successfully defended my territory. Bug. Feb 18, 2020. Once a status quo truce is reached, only fully occupied systems cede ownership. War exhaustion represents your population’s willingness to continue fighting. So I am 2 months away from grabbing 2 planets when I'm forced out, meaning I only got two systems when I could. In other words, when you get them to 100% you can immediately end the war and keep what you've gained, but you can keep prosecuting it to get more. I still don't have all their planets under the control and if I'm forced to Status Quo, they'll most likely respawn with. Just because. You should limit your entrances into your territory and. It nearly costed me the war just because my xenophobe empire decided this was the perfect moment to become emotional about some dying barbarians. It will make them accept any status quo peace you offer (in wich you would get the terriotries you have claims on AND occupy militarily, so often a white peace is a way better option to end a war then going. Gsworld. You find this by clicking the war exhaustion icon and viewing the. The War Exhaustion should be more flexible; in EU4, you can spend some bird mana in order to reduce the impacts of WE. This command would make the empire with ID 9 declare war on the empire with ID 0 with the war goal 'humiliation'. Yes, i understand what defensive troops is a limited because of how many citadels and precinct houses defender have. O. IIRC the war exhaustion gain from losses is based on how many you have total. And if both parties reach 100% War Exhaustion, then a status quo peace will be forced once a certain time (I think it. War Exhaustion is a system that allows you to force a status quo peace if you reach 100% of your war score with an enemy. Extension-Sock2541 • 24 days ago. Ok that's fair, thanks!Stellaris. Although honestly I thought that the trickle of war exhaustion was enough to usually prevent wars from lasting 50 years in Stellaris. War exhaustion is just a bad status quo mechanic. But in theory if not one of the empires sue for peace it could go on. HoI4 is explicitly a war game. 11. The extra +100 only applies to status quo lol. Typically you don't "manage it". War Exhaustion and Attrition does not determine a "winner".